E3 2006 – Enemy Territory QUAKE Wars by ActivisionJune 8, 2015
Phoenix Genesis has always been on hand to view the latest and greatest video game titles showcased at the Electronic Entertainment Expo. Although we are all counting down the days to until E3 2015, it’s fun to look back to see how far the video game industry has progressed technologically and otherwise. What games were we all playing a decade or so ago compared to the games we play now and how has social media and digital distribution changed both us and our games are important factors that will determine the future direction of the gaming industry.
With this in mind, Phoenix Genesis will continue to showcase games from the past on our website and channel. Welcome to our first installment as we travel back in time to May 2006 to one of the Powerhouse E3 lineup games by Activision entitled Enemy Territory: QUAKE Wars on the PC gaming platform. This is the official press release given to us by Activision:
Set to redefine online action gaming, id Software’s Enemy Territory: QUAKE Wars is the ultimate team-and objective-based multiplayer experience. Developed by Splash Damage and executive produced by id Software, the first person strategic action game is set within the epic QUAKE® universe in the year 2065 and pits the Allied troops of the Global Defense Force (GDF) against a new Axis of Evil – the barbaric and technologically advanced Strogg. Built on id Software’s new MegaTexture™ rendering technology and featuring strategic team play, persistent character promotions and the universe’s most powerful weapons and vehicles, Enemy Territory: QUAKE Wars transports players to the frontlines of an epic new war for Earth. (Windows PC; not yet rated by the ESRB)
Do you remember this game? How has this game influenced the direction of the genre? Do you have any favorite memories of playing this game? Help us relive the past by posting a comment or two below. Another decade from now, we’ll be traveling down memory lane with Call of Duty: Black Ops III and marveling how much farther Activision and the game developers that work under this gaming giant have progressed.
– Des Manttari, Editor-in-Chief, Phoenix Genesis
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