Talking Tom Gold Run – An Endless Runner with Endless Possibilities

Talking Tom Gold Run – An Endless Runner with Endless Possibilities

June 10, 2017 0 By phoenixgenesis®

Talking Tom Gold Run by Outfit7 Limited has been my favorite game since purchasing my new iPhone 7 Plus last fall. In fact, I spent more time playing Gold Run than I did anything else on my phone for months. How could a simple free endless runner capture my heart and mind so completely? Perhaps precisely as it’s fun lies in its simplicity. The music and levels remind me of cherished PlayStation classics such as Sly Cooper, Crash Bandicoot, and Spyro the Dragon in that you run for as long as you can while dodging various obstacles, but it also throws in the building aspects of Minecraft in that the player is rewarded with upgrades to each character’s home. Daily Missions and timed vaults full of treasure keep the player coming back again and again. Who can’t resist opening a vault of shiny diamonds? Run long enough and fast enough and the player will enter a bonus level whereby you can not only catch that pesky raccoon thief who has run afoul with your loot, but you can pummel him for even more rewards. I recommend using all five fingers to earn the full three stars.

I applaud the game for its quirky characters and classic platformer levels, however, the game is not without its flaws. First and foremost, the DLC price gouging of the special characters. I bought Officer Tom for less than 5 dollars, but some of the other characters require a small fortune to purchase. This is supposed to be a kid’s game! Additionally, a player could cheat by watching endless advertisements to gain gold, diamonds, and other goodies. Furthermore, rather than creating more levels, the developers either rehashed the same levels with different themes such as Las Vegas, the Old West, or Christmas, or they redesign them altogether. Why not keep the old levels and add these additions as new levels or bonus levels to unlock? After hitting insane scores and pimping out every character’s home, there simply wasn’t any more incentive to continue with the game. Hopefully that will change at some point. In the meantime, I give the game an 8 out of 10 as it was terribly fun while the fun lasted.

Des Manttari, Editor-in-Chief, Phoenix Genesis

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